This feels like 2 different subjects.Does this mean there is no way to show custom icons instead of extracted icons? Or is it too much hassle to try to do that? If so, I may redesign this skin as a details view as that was my intention. Displaying the icons as thumbnails of the relevant games.
FileView is about querying a folder, grabbing its contents (given different options in the parent measure), and having "child" measures ask the parent for that information based on an Index.
How would FileView know to use a different icon for a specific item returned from Windows? Well, I guess you could create some custom icons for different games and test if the filename of what is returned by FileView, then use a different icon than the one that is saved from FileView. Sort of like a "custom icon theme" type of skin. Probably need a lot of IfMatch items...or some clever Lua. Seems complicated.
It really sounds like you are making a "launcher" type of skin. If so, why use FileView at all? All you would need is a simple Image meter.
Code:
[MyCoolGame]Meter=ImageW=50H=50ImageName=#@#Images\MyCoolGame.jpgLeftMouseUpAction=["C:\Path\To\My\Games\MyCoolGame.exe"]
It's like asking "Can I use a custom icon for my game using Windows Explorer?" While that answer is yes, it is on a per-item basis and has to be manually done using its Properties page. So basically, you are manually telling Explorer to use a specific icon in place of the "default" one. FileView is going to get whatever Windows gets.
-Brian
Statistics: Posted by Brian — Today, 3:59 pm