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Help: Rainmeter Skins • Re: FileView IconPath!

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Does this mean there is no way to show custom icons instead of extracted icons? Or is it too much hassle to try to do that? If so, I may redesign this skin as a details view as that was my intention. Displaying the icons as thumbnails of the relevant games.
This feels like 2 different subjects.

FileView is about querying a folder, grabbing its contents (given different options in the parent measure), and having "child" measures ask the parent for that information based on an Index.

How would FileView know to use a different icon for a specific item returned from Windows? Well, I guess you could create some custom icons for different games and test if the filename of what is returned by FileView, then use a different icon than the one that is saved from FileView. Sort of like a "custom icon theme" type of skin. Probably need a lot of IfMatch items...or some clever Lua. Seems complicated.


It really sounds like you are making a "launcher" type of skin. If so, why use FileView at all? All you would need is a simple Image meter.

Code:

[MyCoolGame]Meter=ImageW=50H=50ImageName=#@#Images\MyCoolGame.jpgLeftMouseUpAction=["C:\Path\To\My\Games\MyCoolGame.exe"]
Or something to that effect. The point is, in order to use a "custom icon", you have to know what icon to use for the specific Index. If you know that already, there is no need at all for FileView.

It's like asking "Can I use a custom icon for my game using Windows Explorer?" While that answer is yes, it is on a per-item basis and has to be manually done using its Properties page. So basically, you are manually telling Explorer to use a specific icon in place of the "default" one. FileView is going to get whatever Windows gets.

-Brian

Statistics: Posted by Brian — Today, 3:59 pm



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